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TILEZ

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A 2D creative sandbox where every tile is a tiny machine with customizable visuals and powerful logic. Build games, puzzles, robots, factories, board games, and entire interactive worlds — solo or with friends.
~ Inspired by Redstone

One Set of Rules. Endless Possibilities.

AN INFINITE GRID & UNLIMITED TILES

THE ULTIMATE BUILDING BLOCK

TILEZ is a 2D creative logic sandbox where every tile is a tiny programmable machine. Build circuits, factories, robots, board games, puzzles, and entire interactive worlds — all with visual logic, no coding required.

Play solo or collaborate with friends in seamless multiplayer.

The same tile that lights a lamp can power a robot, run a factory, store memory, or become part of a fully interactive game. Master one tile and you’ll understand them all. Every creation in TILEZ is built from the same deeply interconnected system.

Build Anything

STEP by STEP Interactive Guidebooks

TILEZ includes step-by-step, in-world guidebooks that appear directly on your grid. Follow along as you build all kinds of contraptions, complete each step, then take the machine apart, modify it, or use it as a base for your own wild ideas. Perfect for beginners, educators, and curious creators. It's easy to CREATE YOUR OWN TUTORIALS to share.

Invite friends into shared worlds

Build side-by-side, combine your creations, design multiplayer board games, race to complete objectives, or battle with custom robots. Limited only by the imagination.

Tiles that Talk, See, Think and React

Powerful event-driven signals let tiles communicate wirelessly, react to conditions, spawn new tiles, and modify the world around them. Complex systems stay understandable thanks to visual signals, inspectable logic, and real-time feedback.

Key Features

Passionate audiences, one system

TILEZ doesn't need to appeal to everyone. It sits at the intersection of several large, proven communities.

Primary

Creative Engineers

Automation fans and programmable-toy players who become the first wave of community content creators.

High-value

Board Game Players

Want custom tabletop experiences online without physics-simulator friction. Stable friend groups drive word-of-mouth.

Multiplier

Educators & STEM Parents

Visual tools that teach systems thinking through play. Brings entire groups of new players at once.

Long-tail

Sandbox Tinkerers

Driven by open-ended exploration. Atomic movement and signal systems are expressive enough to sustain long-term play.

Growth

Streamers & Creators

Working computers, robot wars, and playable board games generate viral moments that drive organic awareness.

Engineered for depth and scale

A genuine simulation engine, compositional logic system, and production-grade networking layer — all from a single developer.

Incremental Power Engine

Dirty-tracking and island-based BFS recalculation. Only the affected region is re-simulated. Safety caps prevent runaway circuits from freezing the game.

Nested Modules

Headless evaluation with object pooling, cached graphs, and a 64-level recursion guard. Complex logic stays performant and cycle-safe.

Advanced Signals

19 actions including move, create, delete, rotate, memory ops, and camera control. Conditional, targeted, with cooldowns and execution budgets.

Atomic Movement

Pushers, pullers, and grabbers move connected chains as solid blocks — all-or-nothing. Wiring updates the instant something physically moves.

Robust Networking

Unity Netcode + Relay. Client prediction with reconciliation, per-client rate limiting, spatial interest management, and resumable asset streaming.

Creator Tools

Live Power mode, full undo/redo, Library with previews, Texture Capture, Decor layer, remappable hotkeys, and interactive guidebooks.

Built on four wheels

For the last ten years, home has been the back of my vehicle—living a minimalistic van life and chasing warmer weather.  I've played games my whole life: video games, board games, and the deep strategic ones.

As a homeschooling father of two, Minecraft Redstone became a staple in our curriculum. There's no better way to teach a circuit than letting someone build one, break it, and try again.

TILEZ started as an attempt to make that teaching tool even better and give my children some refresher lessons.

I kept adding features so the lessons could go further—more logic, more ways to see cause and effect.

Eventually my little tiles grew into something entirely new.

Every system in TILEZ was designed, broken, rebuilt, optimized, and refined by one stubborn solo developer with nowhere in particular to be.  Teaching my little tiles to do new things every day.

At its core, I believe it's a great tool for teaching logic and circuits.

It just also happens to be a place where people can create and play games with each other.

They say geeks build amazing things in garages.  I built mine on four wheels.

~ Martin Winters - Creator

Currently in Playtest

TILEZ is in active development. Your feedback directly shapes the game. If something feels confusing, broken, or missing — tell me.