A 2D creative sandbox where you snap tiles together to build circuits, factories, board games, and entire worlds. Inspired by Minecraft Redstone, LEGO, and Tabletop Simulator.
TILEZ is a 2D creative sandbox where you can paint tiles onto an unlimited grid and build anything you can imagine. Tiles generate and share power, send signals, and tell other tiles what to do. Customize their size and appearance with images, visual effects, and sounds.
Tiles can store information, check conditions, make decisions, and react to the world around them. They can push, pull, grab, move other tiles - and even control the camera. Every tile follows the same rules. Combine them to create machines, puzzles, games, factories, and entire interactive worlds.
No coding. Just tiles.
Play solo at your own pace, or invite friends into the same world in real time.
TILEZ isn't a clone of anything. It blends the best parts of automation games, creative sandboxes, and tabletop platforms into one unified toy box - with a natural home for board games that almost nothing else offers.
Most automation and logic games hide their guts behind menus, scripts, and code. TILEZ keeps everything on the grid, out in the open. You watch power flow, signals fire, and machines move in real time - approachable for kids, newcomers, and anyone who's bounced off "coding" games before.
Pack a complicated circuit into a single reusable Module, then drop copies of it anywhere - even inside other modules. Capture any image in-game and turn it into a custom tile texture. Stack tiles on top of each other to hide wiring, build card decks, or layer detail without cluttering your build.
There's no final level to beat. Players keep discovering builds and tricks nobody planned for, share them with each other, and push the system further than the developer ever imagined. The game keeps growing as its community does.
Host a world with a single Join Code - no port forwarding, no network setup, no headaches. Everyone shares the same live world with their own camera and cursor, and it stays smooth even in massive, busy builds. Includes Dungeon Master Mode for live editing while others play.
Tiles, signals, and physical movement map naturally onto the pieces of almost any tabletop game - dice, cards, boards, turn order, win conditions. Unlike physics-based tabletop simulators that fight you with clunky controls, rules in TILEZ are baked directly into the tiles.
Most "educational" games feel like homework with a game skin. TILEZ teaches cause and effect, logic, and problem-solving simply by being fun to play - no lesson plan required. It's why it works so well for curious kids and lifelong tinkerers alike.
There's no set genre or goal. TILEZ gives you the pieces - what you make with them is entirely up to you.
Behind the simple tile interface sits a deep, production-ready simulation engine designed for scale and stability.
Physical wiring, wireless tag-based Simple Signals, and programmable Advanced Signals with up to 8 conditions each. Edge-triggered actions let tiles modify properties, move, create, delete, rotate, shuffle stacks, control cameras, and more.
Save any circuit as a reusable black-box Module with input/output ports. Nest modules inside modules. Per-instance port routing lets the same module wire its outputs differently each time you place it.
Stack multiple tiles in a single cell. Only the top layer is active - everything underneath is preserved and visible as a dimmed underlay. Perfect for card decks, hidden wiring, and layered board-game mechanics. Includes a Shuffle Stack action.
Host-authoritative with client-side prediction, spatial interest management, and delta mutation streaming. Join with a single code (no port forwarding). Independent cameras, replicated cursors, and Dungeon Master Mode.
Pushers, Pullers, and Grabbers move connected groups of tiles atomically. Locked tiles stay put. Manual group drag in Edit Mode, with host-configurable movement permissions in Play Mode.
Texture Capture turns any on-screen region into a usable tile texture. Full Library for tiles, modules, worlds, and assets. Undo/redo, atomic saves, in-game tutorials, challenges, and an Asset Museum generated from your libraries.
For the last ten years, home has been the back of my vehicle - living a minimalistic life and chasing warmer weather. I've played games my whole life: video games, board games, from Pong to Agricola.
As a homeschooling father of two, Minecraft Redstone became a staple of our curriculum. There's no better way to teach a circuit than letting someone build one, break it, and try again.
TILEZ started as an attempt to make that teaching tool even better. I kept adding features - more logic, more ways to see cause and effect. Eventually my little tiles grew into something entirely new so they can now not only help us learn, but let us play too.
Games have given me so much over the years. TILEZ is my way of giving something back. Another way to learn, create, and play together.
They say geeks build amazing things in garages. I built mine on four wheels.
TILEZ is live in Steam playtest right now, and your feedback directly shapes where it goes next. Wishlist it, jump in, and see what you make.
Looking for community creations!
Screenshots, cool builds, custom tile sets, gifs, tutorials - if you make something great,
I may feature it on the Steam page and in the final game.
Full credits (in-game) to you and your channel, plus a free Steam key.